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Glossary Entry

This is a DargonZine glossary entry. Below is information on the item including its description, stories in which it appears, and curator information. To see more glossary items, visit our Online Glossary page.

An'derin, Cefn
Description Cefn An'derin is a tall young man with an athletic body and a handsome face. He has short black hair and a long mustache. He is also a powerful mage who mostly uses prepared objects for his spells. He is very adept at card-reading as well. Due to an accident in his past, Cefn's eyes glow an even, sapphire blue that completely obscures his pupils. Though he can see perfectly well, bright light is painful to him. When at home, he has special magical lighting that does not harm him, but lets others see reasonably well (he can see perfectly well in total darkness). When he is in public, or where he cannot control the lighting, he wears a hood that no one can see into that protects his eyes.
  • the Dream 1 in FSFnet 6-3 Cefn's plan to destroy the last septent of Jhel involves Je'en without her knowledge.
  • the Dream 2 in FSFnet 6-4 Cefn finds that he must rescue Je'en from the difficulties that his manipulations put her in, again.
  • Glasmelyn Llaw 1 in FSFnet 6-5 Cefn grows closer to Je'en as they continue their adventures together.
  • Glasmelyn Llaw 2 in FSFnet 7-1 Cefn is trapped by the magics of the Glasmelyn Llaw.
  • the Treasure 3 in FSFnet 9-2 Cefn realizes that he is developing feelings for the increasingly erratic Je'en.
  • the Treasure 4 in FSFnet 10-2 Cefn finds Je'en and frees her, but not without paying a price.
  • Ghosts of the Past in DargonZine 3-10 Passing reference
  • Pact 2 in DargonZine 4-4 Passing reference; noted for breaking into Dargon Keep's catacombs.
  • Take from the Tower in DargonZine 6-2 Passing reference
  • Quadrille 4 in DargonZine 11-1 Cefn meets Ariel and Mouse
  • Quadrille 5 in DargonZine 11-3 Cefn prepares to trap the Order of Jhel
  • Quadrille 6 in DargonZine 11-4 Passing reference
  • Talisman Ten 1 in DargonZine 17-1 Passing reference
  • Talisman Ten 2 in DargonZine 17-2 Passing reference
  • Talisman Ten 3 in DargonZine 17-3 Passing reference
  • Idol Hands 3 in DargonZine 19-1 Passing reference
  • Dancing in DargonZine 19-5 Cefn comes to Percantlin's rescue
  • Fears in DargonZine 19-8 Cefn discovers the fearless children and tries to discover the cause.
  • Sea-Eyes in DargonZine 20-3 Passing reference
  • A New Future in DargonZine 22-4 he counsels a shadow boy
  • Facing Fears in DargonZine 24-1 Uses a memory-enhancing spell to help him locate information about the Crucible of Fear, and receives a lesson from the past about the burden of power.
  • A Woman, Waiting in DargonZine 24-3 Cures Dargon of a regional ice worm infestation.
  • Insecurities in DargonZine 27-4 Passing reference.