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Glossary Entry

This is a DargonZine glossary entry. Below is information on the item including its description, stories in which it appears, and curator information. To see more glossary items, visit our Online Glossary page.

Githanjul
Description Githanjul is Torenda's Troupe's illusionist and mechanic. He not only provides some spectacular illusions to help increase the authenticity of some of the costumes that the troupe stages, but he keeps anything mechanical working. From the ingenious roller system that allows the backgrounds of various plays to seem to move, to much simpler items like trap doors, all things mechanical are under his capable care. He is very vital to the running of the troupe, but he is not considered to be one of the leaders. He is tall and slight, which makes him look frail and older than he is. His hair is strawberry-blond streaked with grey, and his wispy yellow beard that kept mostly to the point of his chin only enhances the illusion of advanced years. His eyes, though, are sharp and keen, their brown depths alive with alert intelligence. He is nicknamed Thanj.
Appearances
  • Talisman Three 1 in DargonZine 13-1 Githanjul's illusions are featured in this story.
  • Talisman Three 2 in DargonZine 13-2 Thanj questions Naka about why she stays with the troupe.
  • Talisman Three 3 in DargonZine 13-3 Thanj meets Virrila, and learns of Zarilt's plight.
  • Talisman Three 4 in DargonZine 13-4 Thanj works with the troupe to thwart Warlord Adamik's plans.