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Anarr
Description A learned but arrogant and vain magician who has used his abilities to extend his life over 160 years. Confronted on his deathbed with mysteries beyond his belief, in 1010 he was granted renewed youth. He travels a lot, but he frequents the Sanctuary. He has been employed by Parris Dargon to track down the source of Northern Hope's ill luck. After neutralizing the curse and returning to Northern Hope with an ancient statue, the locals celebrate their liberation and name him "hero of Nulain". Acquaintances include Dulas and Kebero. Before he became a mage, Anarr served as a battle captain to Duke Valeran Northfield in the Great Houses War.
Appearances