Glossary Entry
This is a DargonZine glossary entry. Below is information on the item including its description, stories in which it appears, and curator information. To see more glossary items, visit our Online Glossary page.
causeway
Type: PLACECurator: Ornoth Liscomb
Description
The original Fretheod settlement beneath what is now Dargon Keep occupied the south bank of the Coldwell estuary, which was linked to the seaport on the north bank by a magical, invisible footbridge. When the Fretheod Empire failed, this magical bridge was replaced by a low causeway which spanned the river. During spring runoff, the causeway is often clogged with debris and frequently damaged due to flooding. Various attempts have been made to keep it serviceable, both by using wooden slatting on the bridge itself as well as stone piers and wooden pilings, but it is always something of a work-in-progress. The causeway is supplemented by a number of ferries, as well.
In Sy of 1018, the causeway was heavily damaged by a runaway barge. The collapse of a section of the roadway caused the causeway to be closed for safety reasons.
In Ober of 1018, as part of the repair work, the Doravin demolished the rest of the causeway.
Appearances
- Sy Burns in DargonZine
15-2 Passing reference - Twist in DargonZine
20-3 Passing reference - Let Me Help in DargonZine
21-2 Passing reference - The Farewell Tour in DargonZine
21-4 The approach to the causeway is described - Essart and the Lady in DargonZine
23-2 Passing reference - Shattered Dreams in DargonZine
25-1 Dargon's Master Architect tries to work with a strange new race of people to restore Dargon's damaged causeway - The Killing Time in DargonZine
26-2 Passing reference. - Harvest Ale in DargonZine
26-4 Passing reference. - The Life and Death of Gillem Stonecutter in DargonZine
26-5 The story centers on replacing the causeway. - Port of Call - Dargon in Dargonzine
31-1 Passing reference