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Dargonzine 31-1 Editorial

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DargonZine , Issue

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One of the advantages of writing fiction in a medieval setting is the ability to know and understand all the technology in as much detail as you need. A quick Google search can reveal the secrets of making daub and wattle, or how to shoot a heading with an astrolab, or how to rig a sail, allowing the writer to use as much, or as little, technological detail in their writing as they desire. After all, the so-called "Dark Ages" ...

A View From Above: The Natives

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DargonZine 31, Issue 1

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Simon had been a simple deckhand when he first set sail from home. That ship, the Lilith, never sailed far out of sight of land, plying the local trade routes. After a while, Simon moved to a larger ship that sailed far out to sea, navigating by the stars. That ship had been chartered for a trading run to the tropics. The voyage took months and ended badly with the ship foundering and the crew in small boats. The ...

Port of Call – Dargon

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DargonZine 31, Issue 1

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   On New Year's Eve, my ship named the Breath of Cirrangill sailed into Dargon harbor with the early morning tide. That's right, my ship. Me, Percy Talador. I am the captain of my own ship. I wanted to name her the Curse of Cirrangill, but the priests wouldn't let me. The bounty I got from a recent salvage mission was enough for me to buy a small ship. She isn't much, just ...